The Metaverse, Sword Art Online, and Ready Player One – three different forms of media all have one thing in common: a future with virtual reality front and centre.
For decades now the technology has been promised to us with attempts and fumbles here and there, but now seems to be the time we’ll get it just right. The technology is being adopted by many of gaming’s biggest names and it’s only a matter of time before the world is fully immersed. But that just begs the question: how will companies make the most of VR?
How will teams who have operated for decades outside the realm of VR evolve to meet the new needs of virtual reality gamers everywhere? We’re going to take a step back and do our best to give our three biggest predictions on how these companies will make the most of a VR future.
Visited the Samsung HoloLab yesterday. They can capture 30 fps depth video, but I suggested they should add one extra second of footage with each light alternately strobed on individually to get a good surface BRDF capture as well. pic.twitter.com/UyAZmouoUg
— John Carmack (@ID_AA_Carmack) October 11, 2019
Faster Internet
The demand for faster internet without lag is going to be stronger than ever. Players are going to demand a new caliber of internet that matches the new caliber of gaming they’re going to experience. In response to this, companies like Blizzard, Pronet Gaming, and Oculus VR will all have see an influx of customers as they have proven they can keep up with the new hardware and software demands of virtual reality.
This will especially affect those companies that give access to casino betting as the casino industry will also change with players sitting down at virtual tables and walking around digital casinos. The most successful companies will be the ones that are already able to provide the fastest connections despite the taxing nature of VR.
Not the Power Glove!! 💀 pic.twitter.com/XNMPy2YJQx
— eStarland (@eStarland) March 17, 2022
Hardware Upgrade Options
While we believe that most of the VR hardware will be standardized across the gaming industry, it will almost certainly be beneficial for companies to come up with their own suits, controllers, and visors that will cater directly to their products. As the virtual reality market continues to show a high growth rate, as per PR Newswire, more companies will surely create their own VR division and come up with products that make their customers compelled to purchase.
Doing this will allow specific markets to grow with VR even though the initial technology might not jive with their product. We might see fitness companies develop third-party add-ons that monitor vitals, body fat, and weight. It’s a small addition but one that could completely change the VR market for health and fitness-based business. These hardware options will make VR relevant for a wider range of businesses.
Thread : Trading Applications that I use on a daily basis🧵
1) After putting a detailed post on hardware & multi-monitor setup. Few asked for softwares I use for trading.
So I am listing softwares/apps which I find the most useful for trading & investing pic.twitter.com/6L4qjMYZYI
— Sourabh Sisodiya, CFA (@sourabhsiso19) March 18, 2022
Company-Specific Apps
Just like the hardware side, successful companies will develop VR apps that play nice with their company specifically. Similar to when video games started to move to the 100-man format and many developers tried to produce their own iteration, virtual reality will have the same influence.
Companies like YouTube have already clearly taken notice of the VR industry, it’s only a matter of time before those apps become more focused. When they do, the state of the hardware will directly affect what these apps can include and how technologically demanding they can be. Dating companies will develop apps where you can go on a virtual date before meeting in person, stores will roll out apps where you can try on clothes in a digital dressing room, and Ford, Chevy, and all the rest will have digital showrooms. How successful each of these apps are will directly impact sales when the age of VR comes rolling around.
We’re sure there are plenty more ways companies will evolve in light of virtual reality, but we’ll just have to see what those are when the time comes.