3D Printing Software and Services Market Size is projected to reach USD 82.12 Billion by 2030

3D Printing Software and Services Market Size is projected to reach USD 82.12 Billion by 2030, growing at a CAGR of 23.7%: Straits Research
The global 3D printing software and services market size was valued at USD 14.98 billion in 2021. It is expected to reach USD 82.12 billion by 2030, growing at a CAGR of 23.7% during the forecast period (2022–2030). North America is the most dominant in the global 3D printing software and services market during the forecast period. Continue reading “3D Printing Software and Services Market Size is projected to reach USD 82.12 Billion by 2030”

Golden Software Unveils 3D Drillhole Visualization in Surfer® Surface Mapping Package

GOLDEN, Colorado, 14 September 2021 – Golden Software, a developer of affordable 2D and 3D scientific modeling packages, has introduced a powerful new drillhole mapping tool that allows users to visualize in 3D the location and subsurface route of underground wells. The drillhole feature is one of several new capabilities in the latest release of Surfer that enhances the user’s ability to model, display and analyze subsurface data. Continue reading “Golden Software Unveils 3D Drillhole Visualization in Surfer® Surface Mapping Package”

Key 3D Modeling Mistakes and Way to Remove Them

3D visualization has become trendy mainly because it speeds up the design process. What does it mean? Right, less time for work and more money for designers. Still, clients also got to hold up their end now. They see a realistic picture of their dreams and desires, understand detail, and see all benefits of a particular project. However, all those bright prospects are possible in the case of perfect modeling. That’s why this post covers some of the frequently made mistakes beginners make when creating virtual objects and complexes.  Continue reading “Key 3D Modeling Mistakes and Way to Remove Them”

Public Comment Requested on revision to OGC 3D streaming community standard, I3S

New version of the I3S Community Standard, used for streaming large 3D datasets to desktop and mobile devices, improves performance and scalability with enhancements to 3D Object and Integrated Mesh layers Continue reading “Public Comment Requested on revision to OGC 3D streaming community standard, I3S”

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